R.E.P.O. Accessibility Options: What the Game Does and Does Not Offer
An honest audit of R.E.P.O. accessibility — no subtitles, no colourblind mode and no FOV slider, but full key rebinding, granular visual-effect toggles and Steam Input support. Here is what you can actually change, and the community workarounds for what you cannot.
Quick Answer
R.E.P.O. accessibility support is thin. It does offer full keyboard rebinding, hold-or-toggle sprint and crouch, individual toggles for motion blur, lens distortion, chromatic aberration, grain and pixelation, adjustable gamma, and controller access through Steam Input. It does not offer subtitles or captions, a colourblind mode, UI or text scaling, a field-of-view slider, or a camera-shake option — and it relies heavily on positional audio and proximity voice chat to warn you about monsters. Community mods cover FOV and screen shake.
R.E.P.O. Accessibility Options at a Glance
This is the full picture as of the current build. Semiwork has not published an accessibility roadmap, so treat the gaps as current state rather than permanent.
Full keyboard rebinding
AvailableEvery movement, interaction and voice-chat key can be remapped in Settings › Controls. Click a binding, press the new key. Sprint and crouch can also be switched between hold and toggle, which removes the need to keep a key pressed down.
Subtitles and captions
Not availableThere are no subtitles or closed captions. The Steam store page lists English interface and full audio only. Monster lines, ambient warnings and your teammates’ proximity voice chat are all audio-only, with no text equivalent.
Colourblind mode
Not availableNo dedicated colourblind preset. The HUD leans on green for health and stamina, but it also uses bar length and position, so most information survives a colour-vision deficiency. Gamma is adjustable if contrast is the problem.
Motion comfort toggles
PartialThe Graphics tab lets you switch off Motion Blur, Lens Distortion, Chromatic Aberration, Bloom, Grain, Glitch Loop and Pixelation individually. What it does not include is a field-of-view slider or a camera-shake slider, so the two biggest motion-sickness levers are missing from the base game.
Field-of-view slider
Not availableR.E.P.O. ships without an FOV slider, and it is one of the most-requested features on the Steam discussion boards. The community fills the gap with mods — see the motion-sickness section below.
Voice chat alternatives
PartialPush-to-talk can be turned off in favour of voice activation, the input device is selectable, and there is a text chat on T. But text chat freezes your movement while you type, so it is not a practical substitute for voice mid-run.
Controller support
PartialNo native controller support. A gamepad, adaptive controller or Steam Deck works through Steam Input, which means you can build a layout that suits your hands — but you are configuring it yourself rather than picking an in-game preset.
Difficulty options
PartialThere are difficulty tiers, but no assist toggles — no aim assist, no slow-mode, no invincibility. The gentlest legitimate route is a private lobby with friends who can carry valuables while you scout.
Playing R.E.P.O. Deaf or Hard of Hearing
This is the hardest gap in the game, and it is worth being blunt about why: R.E.P.O. tells you a monster is nearby mostly through sound, and it tells you what your teammates are doing entirely through proximity voice chat. Neither has a text equivalent. These are the adjustments that actually move the needle.
Treat headphones as mandatory, not optional
R.E.P.O. uses positional audio for almost every threat cue. Stereo headphones give you left/right information that speakers blur, which is the single biggest practical gain if your hearing is partial rather than absent.
Switch voice chat off push-to-talk
In Settings › Audio you can disable push-to-talk and let voice activation handle transmission. That frees you from holding a key while you are already managing movement and a held object.
Agree on visual signals with your squad
Because there are no captions, the community workaround is physical: a teammate flashing their flashlight, blocking a doorway, or dropping an item as a stop sign. Settle on two or three signals before the run starts.
Use an external voice app alongside the game
Discord’s live captions or a desktop speech-to-text tool can transcribe your friends even though the game cannot. It will not caption monster audio, but it covers the half of the problem that matters most in co-op.
R.E.P.O. Motion Sickness Settings
First-person horror with physics-driven carrying and a deliberate ragdoll button is a rough combination for motion sensitivity. Work down this list in order — the first two steps are free and reversible.
Turn off every post-processing effect
Open Settings › Graphics and switch off Motion Blur, Lens Distortion, Chromatic Aberration, Bloom and Grain. Motion Blur and Lens Distortion are the two that most commonly trigger nausea in first-person games.
Reduce or disable Pixelation and Glitch Loop
Both are stylistic filters that add visual noise over a moving image. Setting Pixelation to its smallest option and Glitch Loop off gives you a cleaner frame without changing any gameplay.
Add a wider FOV with a client-side mod
FovUpdate by darmuh (on Thunderstore) sets your base, crouched, tumble and sprinting field of view. It is client-side, so only you need it installed — other players in the lobby are unaffected.
Cut screen shake with a settings-unlock mod
REPOSettings exposes extra local options the base menu hides, including toggles for weapon recoil shake, melee hit freeze and upgrade-potion screen shake. These are presentation-only and do not alter gameplay.
Hold a stable frame rate
Inconsistent frame pacing makes motion sickness worse than a lower-but-steady frame rate. Cap Max FPS to something your PC can hold during a busy extraction rather than letting it swing.
Take the tumble key seriously
Q ragdolls you deliberately, and ragdoll means a spinning camera. If tumbling sets you off, rebind it to a key you will not hit by accident and rely on crouching to get through gaps instead.
Low Vision and Visual Clarity in R.E.P.O.
R.E.P.O. is dark on purpose, and the stylistic filters that sell its look are the same ones that cost you clarity. You can claw a lot of that back without touching a mod.
Raise Gamma before anything else
R.E.P.O. is a deliberately dark game, and Gamma is the one lever that affects every room at once. Raising it flattens the horror atmosphere a little but makes doorways, stairs and dropped valuables far easier to find.
Increase Light Distance, not just brightness
Light Distance controls how far light sources reach. Pushing it up gives you useful warning of what is ahead instead of a bright patch directly around you.
Pixelation hurts edge detection
The pixelation filter softens object outlines, which is exactly the information low-vision players need when judging whether a valuable will fit through a door. Keep it at the smallest setting or off.
There is no UI or text scaling
The HUD and menu text cannot be enlarged in the base game. Running the game at a lower resolution in fullscreen makes everything proportionally larger, which is a blunt but effective workaround on a small display.
HUD mods exist but affect only you
Thunderstore hosts HUD and visual-clarity mods that adjust element size and placement. They are client-side, so you can use them in a friends-only lobby without asking anyone else to install anything.
Reducing Pressure and Cognitive Load
- Play with friends in a private lobby rather than public matchmaking. Random lobbies move fast and will not wait while you read the map.
- Take a fixed role. Scouting and calling extraction points is far less demanding than carrying fragile valuables through doorways.
- Set sprint and crouch to toggle so you are tracking fewer held keys at once.
- Spend early upgrade money on Stamina so you are not constantly managing a depleting bar under threat.
- Run single-player first to learn the maps and monster cues with no social time pressure, then bring that knowledge to co-op.
Note: the game does not pause in multiplayer. If you need unplanned breaks, say so before the run starts so your squad can park your character somewhere safe.
Related R.E.P.O. Guides
Two pages pair directly with this one: the controls reference for planning a comfortable layout, and the settings guide for the performance side of the same menu.
Frequently Asked Questions
Does R.E.P.O. have subtitles?
No. R.E.P.O. has no subtitles or closed captions. Its Steam store listing specifies English interface and full audio, with no subtitle entry. That covers both narrative audio and the proximity voice chat your teammates use, so a deaf or hard-of-hearing player gets no text channel for either. The in-game text chat on T exists, but it stops your movement while you type, so squads generally use it for planning between levels rather than during a run.
Is there a colourblind mode in R.E.P.O.?
There is no colourblind preset. The good news is that R.E.P.O. rarely encodes critical information in colour alone — health and stamina are bars whose length and position carry the meaning, and valuables are identified by shape and by the value readout when you look at them. If contrast rather than hue is your issue, raising Gamma and Light Distance in the Graphics tab helps more than any filter would.
How do I stop R.E.P.O. making me motion sick?
Start inside the game: switch off Motion Blur, Lens Distortion, Chromatic Aberration and Grain in Settings › Graphics, and cap Max FPS to a number your PC can hold steadily. The base game has no FOV slider, which is the usual first fix, so if the default view still feels too narrow install the client-side FovUpdate mod from Thunderstore. Also rebind the tumble key away from Q if accidental ragdolls are what sets you off — the spinning camera during a tumble is the most aggressive camera motion in the game.
Can I remap every control in R.E.P.O.?
Yes. Open the pause menu with Escape, go to Settings › Controls, click any binding and press the key or button you want. Movement, jump, sprint, crouch, tumble, grab, rotate, interact, map, chat and push-to-talk are all remappable. Sprint and crouch additionally support toggle instead of hold, which matters if sustained key presses are painful. Our full controls reference lists every default binding if you want to plan a layout before you change anything.
Can I play R.E.P.O. with an adaptive or alternative controller?
Yes, through Steam Input rather than through the game. R.E.P.O. has no native controller support, so Steam translates your device into keyboard and mouse input. In practice that is an advantage for accessibility: Steam Input handles adaptive controllers, lets you set activators and long-presses, and supports community-shared layouts. The Xbox Adaptive Controller and most third-party devices that present as a gamepad work this way, and the same path is what makes the game playable on Steam Deck.
Is R.E.P.O. playable one-handed?
It is difficult but not impossible. The problem is that carrying a valuable needs a held mouse button while you also move, rotate and manage distance with the scroll wheel. A one-handed layout generally means mapping movement to the mouse side buttons or a Steam Input gyro setup, and switching sprint and crouch to toggle so no key needs holding. Expect to be the scout rather than the carrier in a co-op squad — that role split is how most mixed-ability groups handle it.
Can I pause R.E.P.O. if I need a break?
Only in single-player. Escape opens the menu, but in a multiplayer lobby the world keeps running and your character stays vulnerable where you left them. If you need unpredictable breaks, play solo, or tell your squad up front so someone can shepherd your character to a cleared room before you step away. Between levels, in the truck, is the safe window.
Are accessibility mods allowed in multiplayer?
Client-side visual mods such as FovUpdate and settings unlockers only change what you see, so they do not require the host or other players to install anything. Mods that alter gameplay rules do need everyone to match. Since mods are not officially supported either way, the safe approach is to use them in private lobbies with friends and mention what you are running, which also avoids a host kicking you for an unexpected version mismatch.